Checkers Online
Rules

How to play Checkers Online

The rules below match the engine used in this version of the game.

01

Man movement

Without a capture, a man moves one empty square diagonally forward.

02

Mandatory capture

A man can capture forward or backward by jumping over an opposing piece to the free square immediately beyond it.

03

Maximum capture rule

If more than one sequence is possible, choose one of the sequences that captures the greatest number of pieces.

Multiple captures

After a capture, if the same piece can continue capturing within the chosen legal sequence, the turn is not over. The piece continues until the full sequence is complete.

King promotion

When a man reaches the last row during a capture, it continues the sequence only if it can still capture as a man. If continuation would only be possible as a king, the move ends. Promotion occurs at the end of the move.

King movement

A king can travel across several empty diagonal squares. When capturing, it can jump an opposing piece on the diagonal and land on one of the allowed free squares beyond it, following the capture sequence.

End of game

Wins and draws.

Win by elimination

The game ends when a player captures all of the opponent’s pieces.

Win by blockade

If the player to move has no legal move, the opponent wins even if blocked pieces remain on the board.

Draw by insufficient material

The engine uses a conservative automatic rule and declares a draw when only one king remains on each side.

Draw by repetition

The game ends when the exact same board position occurs three times with the same player to move.

Draw by mutual agreement

In two-player mode, a player may offer a draw, and the game ends only if the opponent accepts.

Game tip

Before moving, check whether a capture is mandatory. Many games are decided by the sequence opened after the first capture, not only by the first jump.