Place and break
Before the opening shot, move the cue ball anywhere behind the break line. Aim at the rack, pull back to set power, and release.
OctaBreak Pool is a complete game of 8-ball against the computer. Learn the controls in a minute, then use angles, power, and position to clear your group and finish on the 8-ball.
One match decides the winner. There is no best-of-three series.
Before the opening shot, move the cue ball anywhere behind the break line. Aim at the rack, pull back to set power, and release.
The table begins open. The first group pocketed legally assigns solids to one side and stripes to the other.
You keep the turn when you legally pocket a ball from your group. A miss, an illegal shot, or a foul ends the turn.
Once your group is gone, choose one of the six pockets and sink the 8-ball there without committing a foul.
The same gesture works with a mouse, trackpad, or touchscreen.
Press or touch near the cue ball, then drag. The bright guide runs from the cue ball to the predicted first contact.
Drag farther to increase shot strength. Check the power gauge below the table before releasing.
Let go when the direction and power look right. The cue and guides disappear while the balls are moving.
After the break, solids and stripes are not assigned until a group is legally pocketed. The 8-ball never counts as a group ball.
Pocket at least one legal ball from your group and commit no foul to stay at the table. Pocketing only an opponent's ball does not keep your turn.
A scratch, hitting the wrong ball first, or failing to pocket a ball or reach a cushion after contact gives the opponent ball in hand.
Drag the cue ball to a legal open position and confirm it. On the opening break, placement is restricted to the area behind the break line.
Each turn lasts 30 seconds. A warning sounds for the final three. If your time expires, the turn passes to the computer.
Pocketing the 8-ball early, in the wrong called pocket, or on a foul loses the game. A legal 8-ball ends the match immediately.
If the 8-ball drops on the break, it is not an automatic loss. You may spot the 8-ball and continue or rerack for a new break.
Controlled speed makes pockets more forgiving and leaves the cue ball easier to predict.
Do not leave blocked balls or balls frozen to a cushion until the end of your run.
Before pocketing your final group ball, choose the position that gives you a clear angle on the called pocket.
Every game is a fresh match against the computer.